#ifndef DUSTOBJECT_H_
#define DUSTOBJECT_H_
#include "../baseclass/Elem3D.h"

class DustObject : public Elem3D 
{
    static bool compiled; 
    static int dust_name;
    float scale;

public:  
    bool visible;
    DustObject(GameStatus* g): Elem3D(g){}
    DustObject();
    virtual ~DustObject();
    
    void setPos(float x,float y,float z) {pos.x = x, pos.y = y, pos.z = z;}
    void LoadLists();
    void DoIdle();
    void Init();
    void Draw();
};

#endif /*DUSTOBJECT_H_*/
